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There is Research out there that Says, Parents And children Should Play Video Games Together.
Researchers from Arizona State University, say that “Parents miss a huge opportunity when they walk away from playing video games with their kids.” Elizabeth Hayes, Delbert & Jewell Lewis Chair in Reading & Literacy and professor in ASU’s Mary Lou Fulton Teachers College, explains that “often parents don’t understand that many video games are meant to be shared and can teach young people about science, literacy and problem solving. Gaming with their children also offers parents countless ways to insert their own ‘teaching moment.’”
Although middle school kids, in particular, are most often looking for new ways to proclaim their independence–to withdraw from their parents–video games can be an opportunity to open conversations with your kids. Or think of it this way, if you’re trying to get your kids to give you more than one word answers and grumpy shrugs, try talking and playing with them, the games they love.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, in which the video game components are housed in a large, coin-operated chassis, while common in the 1980’s in video arcades, have gradually declined in use due to the widespread availability of affordable home video game consoles (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouses, keyboards, the touchscreens of mobile devices and buttons. Players typically view the game on a video screen or television and there are often game sounds from loudspeakers. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals virtual reality headsets. In the 2010s, the video game industry is of increasing commercial importance, with growth was driven particularly by the emerging Asian markets and mobile games, which are played on smartphones. As of 2015, video games generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.
Courtesy of: en.wikipedia.org/wiki/Video_game